![]() This will only work if there is a wall underneath, you cannot Dig Stairs Down onto a floor-only tile. This is used to create stairs leading to the level below. A Gnome will not fall into the hole they have created. It removes both the floor and wall below it. Generally #'s 2 and 3 will be used to either free trapped Gnomes or in the case of Mine Ramp Up, add slopes to the sides of a hill and the like.ĭoes exactly what it says on the tin. You will use Mine Wall quite a bit and the other two not as much. This can be dangerous as you may inadvertently remove the only path between levels and possibly doom some of your Gnomes if you don't catch it in time. If you remove all supporting walls surrounding a ramp it will be removed. ![]() In order for a ramp to function it must have at least one wall connected in any cardinal direction. This will create a ramp to the level above you from whatever material you select. There appears to be a bug in the game if you attempt to create stairs up from a stone block that contains some type of ore so be wary. This will create a set of stairs to the level above you from whatever material you select. If you add raw soil or raw stone walls back into the world they will be removed by this command as well. This is what you use to remove any "natural" block in the game. From mining rock to replacing dirt floors with metal ones, these commands are all available within the Terrain sub-menu. ![]() These will be your mainstay controls when it comes to terraforming the world around you. Feel free to do this as well if you so desire. This is because I have rebound "Back" to the tilde key (the character to the left of the #1 on a QWERTY keyboard) so that it is easier to strike while playing. Normally this is the "0" key but you may notice in my pictures that it appears to be a down arrow. One last thing before we begin: In any sub-menu I describe below I will leave off discussing the "Back" button which is located farthest to the right. as you become more familiar with the controls.Īlong with the hotkey bar, right clicking on any playable surface will bring up the pop-up menu, allowing you to navigate to many of the same areas as the hotkey bar and a few differences, too. You may also find it convenient to assign certain sub-menu functions to keys directly such as Cancel Job, Replace Wall, Dig Hole, etc. These keys are also customizable (known as "Action Buttons") in the Options > Controls menu. You may select these with either your mouse or the number keys on your keyboard. From left to right in numerical order, they are: Shown above is the basic hotkey toolbar at the "home" position. How do you know whether you should be digging a hole or a ramp down? Replacing a wall or building a new one? Hopefully this quick (hah!) guide will explain all the various tools at your disposal in both the hotkey bar and the right click pop-up menu. It will now show eating, drinking, sleeping, training, guarding or patrolling where previously it had 'idle'Made some adjustments to pop up menus in the right click menuAdded item being stocked to clean floor job UIClicking Fast Forward doubles the time scale.If you're reading this than you may be in the same boat I was when I started overwhelmed and feeling a bit lost on the number of buttons and hotkeys available at present. Suspending/resuming over a designation or workshop will apply to the designation or workshop directly instead of individual jobWorkshop floors are now red when suspendedFarms, groves, pastures and stockpiles now are visibly red when suspendedAdded more descriptive status text for gnomes. Groups of jobs can be selected at once (suspend building walls in an area to prioritize another area, etc). This is meant for testing and allows you to create things that might have unintended behaviors.Added Remove Items option to Debug modeSpawn Liquid and Remove Liquid options added to Debug modeThe item being stocked for stock jobs is now viewable when looking at the stock job UIAdded ability to suspend/resume jobs. Provides a way to spawn items and characters. DebugMode can be set in settings.ini to enable a Debug option in the right click menu. Ver.1.0.0(2016年02月23日更新)GeneralA handful of optimizations for ambassadors and a few gnome behaviorsDebug mode for mod makers to test mod changes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |